![]() Largely complete and we're testing it now. We loved every second of it and it really brought us back to Arma.Īmount of objectives (they're all blue because we just beat it):Īlso, it is being ported to Tanoa. My team of 5 took 35 days of mostly weekend playing to take the entire island with lots of back and forth ownership of objectives. You can reduce their alert level by hunting and destroying their FOBs and weapons convoys. Many of the weapons shared similar firing sounds and mostly relied on. With everything Arma 2 did in terms of making the game feel more realistic, the sound effects remained a bit lackluster. ![]() Well here are some of the best mods to check out. Eventually, they get really irritated and start taking their captured objectives back and assault your FOBs with a huge amount of force. So maybe you’re coming back to Arma 2 and looking for a refresh. At first, they'll just fight back where you are but as you progress and their alert and irritation with you grows, they will hit back harder with bigger and better weapons. The entire island starts off in CSAT hands and you have to wrestle control from them. It's a CTI but it includes a resource management system (ammo for vehicles, aircraft, fuel for vehicles and aircraft, manpower, intel). The closest mission I can think of is Liberation. ![]()
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